Slightly problematic at 10th level with this one – an option to use UMD to prevent the loss of charges when activating items. The take of ponies on the respective classes and favored class options for the classic paizo-classes (Core + APG) are covered before we get racial archetypes: Aerial Warriors (barbarian) are about aerial mobility, artifact tender rogues can UMD items with charges to use two charges in activation instead, increasing the CL of the effect by +2. The second one would be the vampiric bloodline that gain vampire-themed abilities – generally solid with the usual suspect like children of the night, gaseous form and similar options providing what you’d expect, theme-wise. After covering thus the base ponykind racial framework, we address the question of class options and ponykind’s relation with classes next – beginning with two sorceror bloodlines: The unification bloodline is all about gaining some traits from ponykind subtypes -from canines to wings and horns, this one basically codifies an über-pony as a progression of the bloodline and features some player-agenda, which is always nice to see in the otherwise linear bloodlines – and yes, including multiple capstones. Still, generally no issue there and the formatting of the race is according to the specifications established in Pathfinder books – kudos!īeyond these more common of alternate pony-breeds, we are introduced to chaos hunters, clockwork ponies (a template you can basically apply to other pony-subtypes), doppelgänger ponies, gem ponies that can deflect rays 1/day as via Deflect Arrow, leather wings, sea horses and zebras – If I’m skimming over these, then mainly since they represent relative smooth modifications of teh base chassis – and fluff-wise, the Tribes of Everglow-book (review coming very soon) covers them in more detail. Kidding aside – you should be aware of many a module not taking flight into account until 5th-6th level. We’re talking about a magical setting where talking ponies that wield wands and weapons in their mouths garner a shrug at best. Pegasi and Unicorns are covered as pretty common alternate racial trait-packages, with pegasi gaining fly speed 30 ft at clumsy maneuverability – which can potentially cause issues in grim, low-magic settings that…wait. So if you’re a fan of simulationalist approaches, that may potentially dissatisfy you, though it makes integration of ponies in a given context very easy. Basically, as envisioned here, ponies don’t really suffer from any penalties of require complex modifications – no barding restrictions, they still have hand and ring slots, etc. Components of spells, unarmed attacks, touch attacks, wielding items – all covered. So, how does the setting handle being fingerless – pretty smoothly. Being quadrupeds, they get +4 to CMD versus trips and +50% carrying capacity and they get a Unique Destiny bonus feat at first level. poison, spells and SPs and Endurance as a bonus feat. They get low-light vision, +2 to saves vs. They have a quadruped speed of 40 ft., 20 ft. Ponykind are fey, medium-sized and gain +2 Con and Wis. Okay, the first thing we notice after a brief piece of introductory prose, would be the general ponykind racial traits. Cue insert Robot Unicorn Attack, Blind Guardian’s Battlefield Metal-edition in the background. Hence, I’ll put on my reviewer’s hat, put my own predilections aside and take you on a journey to the lands of Everglow and analyze the mechanics of Ponyfinder. It’s what you, my patreons, wanted – and I’m not one to refuse you, at least not for long. The dark fantasy/horror-aficionado reviewing ponyfinder. Secondly, he was okay with me not going the usual in-depth playtesting route due to my parties’ refusal. I learned some important facts from the author in that regard: While this does feature ponies, it is decisively NOT MLP. I get what people like it in, but it’s not made for me. I tried watching MLP and it neither elicited joy, nor a negative response. I’m not a brony or particularly enamored with ponies. (Yep, my kiddies want to play Red Sonja, not ponies…go figure…) I told David Silver of Silver Games the whole story and now I’m telling you. The first couple of those, I pretty much asked my groups and both refused. I’m only doing this due to requests continuously piling up. before we do, I have to go on a brief tangent: I’m not the best guy to review Ponyfinder-material. The campaign setting and freshman offering for Ponyfinder clocks in at 122 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 3 pages of SRD, 1 page back cover, leaving us with 115 pages of content, so let’s take a look! Traps, Haunts, Hazards and all the rest.
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